To be able to see Manual
with Smart Phone,
it is shown on this site.
Contents will be added anytime.





Name MP Cost Range Target
Fire 1 3 1-2 enemy
Fire 5 12 1-2 enemy
Fire 10 16 1-2 enemy
Attack enemy by magical fire.
Damage is (Difference of MAG + Power)

Name MP Cost Range Target
Fire 1/2 6 1-2 enemy
Fire Half.
Attack by small magical fire.
Damage is (Difference of MAG / 2)

Name MP Cost Range Target
Heal 10 3 0-2 fellow
Heal 20 6 0-2 fellow
Heal 30 9 0-2 fellow
Heal 50 12 0-2 fellow
Heal 80 15 0-2 fellow
Heal fellow's HP.

Name MP Cost Range Target
MP Give 5 6 1-2 fellow
MP Give 10 12 1-2 fellow
MP Give 20 24 1-2 fellow
Give own MP to fellow.

Name MP Cost Range Target
STR +3 5 0-2 fellow
STR +6 10 0-2 fellow
STR +9 15 0-2 fellow
Increase fellow's STR.
This is remained 3 turns.
Point is not added by multi using.
Only the count of effective turns is reset.
Other increasing or decreasing magics
are same.

Name MP Cost Range Target
DEF +3 5 0-2 fellow
DEF +6 10 0-2 fellow
DEF +9 15 0-2 fellow
Increase fellow's DEF.

Name MP Cost Range Target
MAG +3 5 0-2 fellow
Increase fellow's MAG.

Name MP Cost Range Target
Move +1 5 0-2 fellow
Increase fellow's Move.

Name MP Cost Range Target
Own STR +5 5 0 user
Own STR +10 10 0 user
Increase own STR.

Name MP Cost Range Target
Own DEF +5 5 0 user
Own DEF +10 10 0 user
Increase own DEF.

Name MP Cost Range Target
Own MAG +5 5 0 user
Own MAG +10 10 0 user
Increase own MAG.

Name MP Cost Range Target
Own Move +1 5 0 user
Increase own Move.

Name MP Cost Range Target
STR Down -3 5 0-2 all
STR Down -6 10 0-2 all
Decrease target's STR.

Name MP Cost Range Target
DEF Down -3 5 0-2 all
DEF Down -6 10 0-2 all
Decrease target's DEF.

Name MP Cost Range Target
MAG Down -3 5 0-2 all
MAG Down -6 10 0-2 all
Decrease target's MAG.

Name MP Cost Range Target
Initialize 5 0-2 all
Erase increasing or decreasing
of parameters.

Name MP Cost Range Target
Jam Moving 10 0-2 Map
Make Jam-area for Move, requires 5 cost.
This is remained 3 turns.

Name MP Cost Range Target
Jam All Magic 10 0-2 Map
Make Jam area, cancelling magic in it.
This is remained 3 turns.

Name MP Cost Range Target
Anti Jamming 5 0-2 Map
Remove Jam area on the map.

Name MP Cost Range Target
Receive Fix 10 10 0-2 all
Receiving damage of next attack is fixed.

Name MP Cost Range Target
Pushing 2 1 fellow
Tackle 10 1 enemy
Push target to move 1 square forward.

Name MP Cost Range Target
Exchange 2 1 fellow
Disturb 10 1 enemy
Exchange positions with target.

Name MP Cost Range Target
Pull 2 2 fellow
Pull target from 2 squares away.

Name MP Cost Range Target
Lifting 2 1 fellow
Lift target and move back.



Back