[ Jammer ] This unit is a trickster. Decreasing STR or DEF, Making Jamming Area. This is not so strong, but can change the progress of a battle with your inspiration. If you could use this skillfully, you will be a good game player. |
Use Magics | |
Lv.1 | STR Down -3 |
Lv.1 | DEF Down -3 |
Lv.3 | Jam Moving |
Lv.4 | Anti Jamming |
Lv.8 | Receive Fix 10 |
Lv.12 | Jam All Magic |
This unit has no attacking magic. Its magics are for supporting fellow. |
[ Soldier ] Fighter with a sword. |
Use Magics | |
Lv.10 | Own STR +5 |
This unit can increase STR by oneself. Useful for attack and getting EXP. |
[ Lancer ] Fighter with a lance. |
Use Magics | |
Lv.1 | Own MAG +5 |
Lv.5 | Exchange |
Lv.10 | Own MAG +10 |
[ Exchange ] is for not only defense. There is also other purpose. |
[ Guard ] Heavy warrior with a big body. |
Use Magics | |
Lv.5 | Pushing |
This unit can use [ Pushing ] as it looks. But MP is too little to use many times. |
[ Healer ] Magician with healing magics. |
Use Magics | |
Lv.1 | Heal 10 |
Lv.3 | Heal 20 |
Lv.6 | DEF +3 |
Lv.9 | Pull |
Lv.12 | Heal 30 |
[ Pull ] is added as a new helping way. This must be useful for offense, too. |
[ Mage ] Magician with attacking magics. |
Use Magics | |
Lv.1 | Fire 1 |
Lv.1 | MP Give 5 |
Lv.4 | MP Give 10 |
Lv.6 | Initialize |
Lv.9 | Fire 1/2 |
Lv.12 | STR +3 |
Being higher level, this unit has rich MP. Use [ MP Give ] for fellows. |
[ High Soldier ] Soldier's higher class. STR is increased. |
Use Magics | |
Lv.10 | Own STR +5 |
Lv.15 | Own STR +10 |
Be more strong with [ Own STR +10 ]. It's useful for the winning attack. |
[ High Mage ] Mage's higher class. MAG and HP are increased. |
Use Magics | |
Lv.1 | Fire 1 |
Lv.1 | MP Give 5 |
Lv.4 | MP Give 10 |
Lv.6 | Initialize |
Lv.9 | Fire 1/2 |
Lv.12 | STR +3 |
Lv.15 | Fire 5 |
Lv.18 | MP Give 20 |
Adding more powerful magics. [ MP Give 20 ] will help fellow Healer. |
[ High Lancer ] Lancer's higher class. Move is increased. |
Use Magics | |
Lv.1 | Own MAG +5 |
Lv.5 | Exchange |
Lv.10 | Own MAG +10 |
Lv.15 | Disturb |
[ Disturb ] is exchanging enemy's position. It has both high risk, high return. |
[ High Guard ] Guard's higher class. STR and DEF are increased. |
Use Magics | |
Lv.5 | Pushing |
Lv.15 | Lifting |
[ Lifting ] is used for some purposes. It's good to move fellow 2 squares. |
[ High Healer ] Healer's higher class. DEF and MAG are increased. |
Use Magics | |
Lv.1 | Heal 10 |
Lv.3 | Heal 20 |
Lv.6 | DEF +3 |
Lv.9 | Pull |
Lv.12 | Heal 30 |
Lv.15 | MAG +3 |
Lv.18 | Heal 50 |
Use more effective healing. If MP is little, given from fellow Mage. |
[ High Jammer ] Jammer's higher class. MAG and HP are increased. |
Use Magics | |
Lv.1 | STR Down -3 |
Lv.1 | DEF Down -3 |
Lv.3 | Jam Moving |
Lv.4 | Anti Jamming |
Lv.8 | Receive Fix 10 |
Lv.12 | Jam All Magic |
Lv.15 | STR Down -6 |
Lv.18 | DEF Down -6 |
[ DEF Down -6 ] is just a trump card. Combined with [ Point Up ]. |