Name |
MP Cost |
Range |
Target |
Fire 1 |
3 |
1-2 |
enemy |
Fire 5 |
12 |
1-2 |
enemy |
Fire 10 |
20 |
1-2 |
enemy |
Attack enemy by magical fire.
Damage is (Difference of MAG + Power)
|
Name |
MP Cost |
Range |
Target |
Fire 1/2 |
6 |
1-2 |
enemy |
Fire Half.
Attack by small magical fire.
Damage is (Difference of MAG / 2)
|
Name |
MP Cost |
Range |
Target |
Heal 10 |
3 |
0-2 |
fellow |
Heal 20 |
6 |
0-2 |
fellow |
Heal 30 |
9 |
0-2 |
fellow |
Heal 50 |
12 |
0-2 |
fellow |
Heal 80 |
15 |
0-2 |
fellow |
Heal fellow's HP.
|
Name |
MP Cost |
Range |
Target |
MP Give 5 |
6 |
1-2 |
fellow |
MP Give 10 |
12 |
1-2 |
fellow |
MP Give 20 |
24 |
1-2 |
fellow |
Give own MP to fellow.
|
Name |
MP Cost |
Range |
Target |
STR +3 |
5 |
0-2 |
fellow |
STR +6 |
10 |
0-2 |
fellow |
STR +9 |
15 |
0-2 |
fellow |
Increase fellow's STR.
This is remained 3 turns.
Point is not added by multi using.
Only count of effective turns is reset.
Other increasing or decreasing magics are same.
|
Name |
MP Cost |
Range |
Target |
DEF +3 |
5 |
0-2 |
fellow |
DEF +6 |
10 |
0-2 |
fellow |
DEF +9 |
15 |
0-2 |
fellow |
Increase fellow's DEF.
|
Name |
MP Cost |
Range |
Target |
MAG +3 |
5 |
0-2 |
fellow |
MAG +6 |
5 |
0-2 |
fellow |
Increase fellow's MAG.
|
Name |
MP Cost |
Range |
Target |
Move +1 |
5 |
0-2 |
fellow |
Increase fellow's Move.
|
Name |
MP Cost |
Range |
Target |
Own STR +5 |
5 |
0 |
user |
Own STR +10 |
10 |
0 |
user |
Increase own STR.
|
Name |
MP Cost |
Range |
Target |
Own DEF +5 |
5 |
0 |
user |
Own DEF +10 |
10 |
0 |
user |
Increase own DEF.
|
Name |
MP Cost |
Range |
Target |
Own MAG +5 |
5 |
0 |
user |
Own MAG +10 |
10 |
0 |
user |
Increase own MAG.
|
Name |
MP Cost |
Range |
Target |
Own Move +1 |
5 |
0 |
user |
Increase own Move.
|
Name |
MP Cost |
Range |
Target |
STR Down -3 |
5 |
0-2 |
all |
STR Down -6 |
10 |
0-2 |
all |
Decrease target's STR.
|
Name |
MP Cost |
Range |
Target |
DEF Down -3 |
5 |
0-2 |
all |
DEF Down -6 |
10 |
0-2 |
all |
Decrease target's DEF.
|
Name |
MP Cost |
Range |
Target |
MAG Down -3 |
5 |
0-2 |
all |
MAG Down -6 |
10 |
0-2 |
all |
Decrease target's MAG.
|
Name |
MP Cost |
Range |
Target |
Initialize |
5 |
0-2 |
all |
Erase increasing or decreasing of parameters.
|
Name |
MP Cost |
Range |
Target |
Jam Moving |
10 |
0-2 |
Map |
Make Jam-area for Move, requires 5 cost.
This is remained 3 turns.
|
Name |
MP Cost |
Range |
Target |
Jam All Magic |
10 |
0-2 |
Map |
Make Jam area, cancelling magic in it.
This is remained 3 turns.
|
Name |
MP Cost |
Range |
Target |
Anti Jamming |
5 |
0-2 |
Map |
Remove Jam area on the map.
|
Name |
MP Cost |
Range |
Target |
Receive Fix 10 |
5 |
0-2 |
all |
Receiving damage of next attack is fixed.
|
Name |
MP Cost |
Range |
Target |
Pushing |
2 |
1 |
fellow |
Tackle |
10 |
1 |
enemy |
Push target to move 1 square forward.
|
Name |
MP Cost |
Range |
Target |
Exchange |
2 |
1 |
fellow |
Disturb |
10 |
1 |
enemy |
Exchange positions with target.
|
Name |
MP Cost |
Range |
Target |
Pull |
2 |
2 |
fellow |
Pull target from 2 squares away.
|
Name |
MP Cost |
Range |
Target |
Lifting |
2 |
1 |
fellow |
Lift target and move back.
|
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