Many hints are introduced until now. But the most enjoyable thing is to complete by oneself. So Stage 14 or later, hints are simple advices.



[ Stage 14 ]
Move some units to left side, then beat enemy's Mage on lower side. It's not good to gather units on right side only.

[ Stage 15 ]
Watch out for enemy High Lancer's moving range. If Mage is attacked, it will be damaged largely.

[ Stage 16 ]
It's hard to beat Nitro in one turn. Don't let enemy's High Healer use healing magic.



[ Stage 17 ]
You may not beat ememys on right lower side. And you should take careful when get Support Card on right upper side.

[ Stage 18 ]
This stage is very hard. It can't be helped you to some Support Cards. In late turns, attack from both upper and lower routes.

[ Stage 19 ]
[ Magical Fight ] is dangerous. But the opposing way is not only [ Can't Support ].



[ Stage 20 ]
This stage is very hard. Firstly beat High Jammer in the left upper room. Nextlly move and attack to the right lower room.

[ Stage 21 ]
Watch out for the rest of turns. For clearing final stage, about 17 turns are needed.

By the way, there are Bonus Phase after clearing Stage 22. So you don't have to do High Raise in this stage forcibly.

[ Stage 22 ]
You should have 4 cards of [ Cant' Support ]. Also a few cards of [ Perfect Defence ] and [ Emergency Call ]. Position (4,7) is very important.



As a final advice, this picture is shown. It's the result of the test playing in development, Clearing perfectly with Total 255 turns, 0 Loss, 0 Defeated units.

In this game, you may do many many trials and errors. Then you will see that the best answer and experience are founded just from Thinking. We wish you to be a Great Player!!






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