These 3 stages are very hard. In Stage 11 and 12, there are many Mages in enemies. So Lancers are useful, but Guards are not.





Difficulty : ššššš
Enemy's Leader : High Healer (Lv.17)

Make Helim and Lancers block enemy's Mages, because they have higher MAG. This video is an example in early turns. Move Helim to (8,5), then other units beat enemy's Mages on left side.


After this, you should use Helim and Lancers, also Mage if necessary as a wall to defend fellows.

Move to left side, or right side? High Mages on left side have strong attacking magic, but DEF is lower. Lancers on right side have higher durability surprisingly. This is a difficult question.

Enemy's leader is High Healer, so moves to front sometimes to help its fellow. You should not miss it.





Difficulty : ššššš
Enemy's Leader : High Lancer (Lv.18)

Enemy's Jammer will block with [ Jam Moving ] Area, therefore your Jammer plays an important role. And if your Jammer grows well, it can use [ Jam All Magic ] at level 12. This is very useful to defend from attacking magic, but enemy's Jammer will remove it with [ Anti Jamming ].

Enemy's High Mage on left upper does strong attacking magic through the wall, so it is very dangerous. But you may use this action to invite enemy's High Mage to (4,5) or (4,6). You will be advantageous later.

In Bonus Phase, make a Lancer do High Raise if possible. It will be useful for the next stage. In addition, you should have a few [ Magical Fight ] of Support Card.





Difficulty : ššššš
Enemy's Leader : Boron, Ox (Lv.20)

This stage is one of the hardest. Do you have Support Cards enough? High Lancer is in your team? Enemys are very strong surely, but you have wisdom and experience. Make full use of them.

The important thing is to move to front. You should beat enemy's Soldier at (6,5) or (8.5), and move your Guard to (7,5). Then you can break enemy Lancer's relationship with High Soldier. Don't let it do [ Exchange ].



When Ox is attacked by magic, enemy's Lancer or Mage will be called with [ Emergency Call ]. But you should not always use [ Can't Support ] . Because Ox will leave from the front line sometimes.

Boron uses healing magic. If this one is near Ox, it will be difficult to beat him. To keep Boron away from Ox, High Lancer's [ Disturb ] is useful.

Same as Stage 7, it can't be helped you to use many Support Cards. The important thing is the timing to use it. By the way, see these pictures. Upper is at beginning Stage13 of the test playing in development. Lower is at clearing it. Many cards are spended.






In Bonus Phase, you should make Guard do High Raise if possible. High Guard's [ Lifting ] will be very useful for later stages.



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