From Stage 8 to 10, there is no Jammer in enemies. So it's a good chance to use and grow up fellow Jammers. Also [ Jam All Magic ] is useful, Helim gets it at level 10.





Difficulty : šššš™
Enemy's Leader : High Mage (Lv.13)

Enemy's Soldiers and Magess will attack from 4 routes. Therefore you should use Jammer well. Block them with [ Jam Moving ] Area to reduce enemy's way of attacking.








Difficulty : šššš™
Enemy's Leader : High Mage (Lv.14)

In early turns, the battle is done in a large space. So you should make a wall with 2 Guards and Natri , also [ Jam Moving ] Area. In addition, enemy's High Mage is not far. Watch out for its attacking range.








Difficulty : šš™™™
Enemy's Leader : Berry (Lv.16)

This stage is easier, but there are 2 important points. First, you will feel hard surprisingly to get Noble Points. Second, Berry has [ Move + 1 ]. Don't let your guard down. As much as possible, you should not spend Support Card in this stage.



In Bonus Phase, make Guard's level be 13 or 14. Because it is not useful in Stage 11 and 12.



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