From Stage 8 to 10, there is no Jammer in enemies. So it's a good chance to use and grow up fellow Jammers. Also [ Jam All Magic ] is useful, Helim gets it at level 10. |
Difficulty : šššš™ Enemy's Leader : High Mage (Lv.13) Enemy's Soldiers and Magess will attack from 4 routes. Therefore you should use Jammer well. Block them with [ Jam Moving ] Area to reduce enemy's way of attacking. |
Difficulty : šššš™ Enemy's Leader : High Mage (Lv.14) In early turns, the battle is done in a large space. So you should make a wall with 2 Guards and Natri , also [ Jam Moving ] Area. In addition, enemy's High Mage is not far. Watch out for its attacking range. |
Difficulty : šš™™™ Enemy's Leader : Berry (Lv.16) This stage is easier, but there are 2 important points. First, you will feel hard surprisingly to get Noble Points. Second, Berry has [ Move + 1 ]. Don't let your guard down. As much as possible, you should not spend Support Card in this stage. |
In Bonus Phase, make Guard's level be 13 or 14. Because it is not useful in Stage 11 and 12. |