Do you understand the feature of each unit? In this game, Jammer is very important. If you use it well, you can take advantage of the battle.





Difficulty : ššš™™
Enemy's Leader : High Soldier (Lv.9)

In Stage 5 and 6, Lancer is not useful. You may give it a rest and use new fellows.

There are many Soldiers in enemy's team, so it's dangerous that a unit is damaged many times in one turn. Especially getting Unit Card and Support Card at right upper of the map, you should watch out for the enemy's attacking range.








Difficulty : šššš™
Enemy's Leader : High Soldier (Lv.10)

There are more Guards than Stage 5, so you should see how many times fellow Mages can use [ Fire 1 ]. Using too many, it will be hard or impossible to beat enemy's High Soldier.








Difficulty : ššššš
Enemy's Leader : Neon, Fluo (Lv.12)

This stage is hardest in early. Neon's attacking magic is very strong same as the previous adventure, and Fluo defends her surely. It can't be helped you to use many Support Cards.

Befroe Neon starts moving, you should beat enemy's Lancers as much as possible. Because Lancer helps Neon with [ Exchange ].

You may use 2 Jammers. To remove [ Jam Moving ] Area that Fluo makes, to decrease Neon's DEF, they can do both in one turn.

This video is an example to beat Neon.




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